ZBrush Tutorial Page 9

     

      • Once you have picked up your model and are back in edit mode rotate the model and you can see that the texture has been applied to the geometry of the model, figure 42.
      • Now depending on what angle you apply the texture you can see stretching. This is where you will have to apply the texture from various angles to make it look accurate.

         

        Figure 42: A rotated view showing the detail and depth of the texture.

         


        Adding color to your object and exporting the texture.

         

        1. To add color to your object go back into Projection Master and click Colors and uncheck Deformation and Normalized, figure 43.
        2. Now choose a color from the default color palette, figure 44. The color on the right is what ZBrush uses.

         



        Figure 43: The Projection Master menu. To paint in color just select Colors and make sure Zadd is turned off.

        Figure 44: The color palette.


        3. To choose many different colors go to the color menu and you will see a bunch of colors, giving you a huge variety of colors to choose from, figure 45.

        4. The best way I have found to store many different shades of colors is with a ZScript called Zwatch by member marcus_civis from ZBrushCentral. To use Zwatch when you are in Projection Master go to ZScript - > Load. It will look like figure 46, below but blank. Add colors and save the palette and it will save your colors.

         


        Figure 45: T he color menu with many more colors to choose from.

        Figure 46 : When painting colors use a ZScript called Zwatch by member marcus_civis on ZBrushCentral to save a color palette.



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