| ZBrush Tutorial Page 6 | ||
Masking
Masking is picking a particular area that you want to sculpt and having the paintbrush only affect that area. Masking turns the area black. What is black will not be effected and what is white will.
Figure 22: Using control and the left mouse button to mask out your character. The white area is what will be affected.
Figure 23: Clicking control and the left mouse button outside the character to Invert the mask.
Figure 24: Using control and the left mouse button to mask out your character. The white area is what will be affected. Figure 25: Clicking control and the left mouse button outside the character to Invert the mask. Why would you use this you ask? With a combination of the mask, move and inflate tools you can create spikes, bumps and much more.
Figure 25: Clicking control and the left mouse button outside the character to Invert the mask.
Figure 26: Using control and the left mouse button to mask out your character. The white area is what will be affected. Figure 27: Clicking control and the left mouse button outside the character to Invert the mask.
Figure 28: Using control and the left mouse button to mask out your character. The white area is what will be affected.
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