ZBrush Tutorial Page 6

 

Masking

 

Masking is picking a particular area that you want to sculpt and having the paintbrush only affect that area. Masking turns the area black. What is black will not be effected and what is white will.

 

  • To Mask an object hold down the control key and left mouse button and highlight what you want to mask, figure 22.
  • To invert the mask, hold down the control key and left mouse click outside the character, figure 23. When you do this make sure you don’t form a rectangular marque/selection.
  • To get rid of the mask hold down the control key and left mouse button and form a rectangular box outside the character, figure 24. This will get rid of the mask.

Figure 22: Using control and the left mouse button to mask out your character. The white area is what will be affected.

Figure 23: Clicking control and the left mouse button outside the character to Invert the mask.


Figure 24: Using control and the left mouse button to mask out your character. The white area is what will be affected.

Figure 25: Clicking control and the left mouse button outside the character to Invert the mask.


Why would you use this you ask?

With a combination of the mask, move and inflate tools you can create spikes, bumps and much more.

  • To create spikes or bumps hold down the control key and have symmetry on or off (X, Y, or Z keys) depending on if you want to mirror the geometry and create several lines on your character, figure 25.

Figure 25: Clicking control and the left mouse button outside the character to Invert the mask.

  • Now invert the mask, figure 26 and go to Tool - > Deformation - > Inflate and create some bumps, figure 27.
  • Now go remove the mask (control, left mouse button, create box outside character) and go into move mode. To go into move mode click move in the upper toolbar or right click and select move.
  • Once you are in move mode click on one of your bumps and pull out. Now you have a spike. Continue this until you have several spikes, figure 28. With this you can easily create spikes.
 


Figure 26: Using control and the left mouse button to mask out your character. The white area is what will be affected.

Figure 27: Clicking control and the left mouse button outside the character to Invert the mask.


 

Figure 28: Using control and the left mouse button to mask out your character. The white area is what will be affected.

 


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