General Sculpting, Masking
- It seems that there have been many steps before you have gotten to
sculpting but they will soon become second nature and you will be able
to go right to sculpting in no time.
- With
sculpting the most important commands you will use is the Brush Size or
Draw Size, Smoothing, Zadd and Zsub and the Z Intensity, which controls
the amount of push or pull the brush will have on your object, or how
big your texture will be on the object (later in projection master).
Sculpting Commands
Draw Size- right click or use Draw Size at top of screen, this is essentially your brush size
Z Intensity – intensity of brush
Zadd or Zsub - The push or pull on your object
To use Zadd or Zsub - select the buttons at the top or by default it is on Zadd, and if you want to use Zsub hold alt and it will subtract
Smoothing of object- shift plus left mousebuttonon part you want to smooth.
X, Y, Z – mirrors sculpting onto X, Y, or Z axis, (not an option in projection master)
Sculpting
-
The number 1 thing I would suggest before you start sculpting is to
have references: an anatomy book, drawings, body building pictures or
something that will help you create a character with accurate muscle
structure.
-
My character already has a good general shape so I am going to start adding muscle and veins to him.
-
For starting your muscles I would suggest going into about subd 3.
-
So first go into about Subd 3 (d to go up subdivisions or shift d to go down subdivisions) and choose a good brush size
-
I am going to start with a draw size of 45 to start and an Z intensity of about 8.
-
If you want to same sculpting on the other side press X, Y or Z to
mirror it over your particular axis, in my case the X axis. Now you
don’t always want symmetrical geometry so remember to press X again to
turn it off.
-
After getting a general arm shape, start playing around with the draw
size and Z intensity and you will start seeing a good general shape
coming, figure 19.
-
To add veins I would suggest going into subd 4 or 5 and using a small
draw scale with Z Intensity of about 10, at least to get you started.
Hide most of the body except for the arm (shift and control at same
time) that you will be sculpting. You will probably need to use shift
to smooth the vein to make it look more natural. You should now see a
vein in the arm, figure 20.


Figure 19: A good general arm shape forming.
Figure 20: The vein in the arm appearing.

Figure 21: Final sculpted character.