ZBrush Tutorial Page 5

 

General Sculpting, Masking  

- It seems that there have been many steps before you have gotten to sculpting but they will soon become second nature and you will be able to go right to sculpting in no time.

- With sculpting the most important commands you will use is the Brush Size or Draw Size, Smoothing, Zadd and Zsub and the Z Intensity, which controls the amount of push or pull the brush will have on your object, or how big your texture will be on the object (later in projection master).

 

Sculpting Commands

Draw Size- right click or use Draw Size at top of screen, this is essentially your brush size

Z Intensity – intensity of brush

Zadd or Zsub - The push or pull on your object

To use Zadd or Zsub - select the buttons at the top or by default it is on Zadd, and if you want to use Zsub hold alt and it will subtract

Smoothing of object- shift plus left mousebuttonon part you want to smooth.

X, Y, Z – mirrors sculpting onto X, Y, or Z axis, (not an option in projection master)

 

Sculpting

  • Let’s start sculpting
  • The number 1 thing I would suggest before you start sculpting is to have references: an anatomy book, drawings, body building pictures or something that will help you create a character with accurate muscle structure.

 

  • My character already has a good general shape so I am going to start adding muscle and veins to him.
  • For starting your muscles I would suggest going into about subd 3.
  • So first go into about Subd 3 (d to go up subdivisions or shift d to go down subdivisions) and choose a good brush size
  • I am going to start with a draw size of 45 to start and an Z intensity of about 8.
  • If you want to same sculpting on the other side press X, Y or Z to mirror it over your particular axis, in my case the X axis. Now you don’t always want symmetrical geometry so remember to press X again to turn it off.
  • After getting a general arm shape, start playing around with the draw size and Z intensity and you will start seeing a good general shape coming, figure 19.
  • To add veins I would suggest going into subd 4 or 5 and using a small draw scale with Z Intensity of about 10, at least to get you started. Hide most of the body except for the arm (shift and control at same time) that you will be sculpting. You will probably need to use shift to smooth the vein to make it look more natural. You should now see a vein in the arm, figure 20.


Figure 19: A good general arm shape forming.

Figure 20: The vein in the arm appearing.


  • After some time sculpting you should end up with agood looking character, figure 21. Be patient it is going to take a little while.


Figure 21: Final sculpted character.


 

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