
Figure 11: Doing subdivisions up to level 6.
Figure 12 : Your character at 6 subdivisions.
-
Now you need to go back down to Subdivision 1 and save a morph target.
To do this press shift d until you are back to subdivision 1.
-
Changing Subd levels once you have gone up to Subd 6
-
D-up subdivision, shift d down a subdivision
-
To create a Morph Target before you sculpt anything go to Tool - > Morph Target - > StoreMT.
-
What
a Morph Target does is saves your object’s geometry at that moment. So
if you make a mistake you can click switch and it will go back to this
stored Morph Target fixing your geometry if you make a mistake, figures
13 and 14.

Figure 13: This is where you would use the switch command with a morph target.
Figure 14 : Once you hit switch it goes back to the normal looking model.
Hiding or Showing Polygons
You
are just about ready to start sculpting. But first you need to learn
how to hide certain parts of your geometry so you can work on one
specific area at a time.
-
Hiding outside green box – control and shift at same time highlight part of character you want to work on, box turns green, figure 15 and 16.
-
Hiding what’s insidered box- control and shift at same time then let go of shift box turns red, figure 17 and 18.
-
Unhiding - control and shift click around character.


Figure 15: Hiding part of the character that is outside the green box using control and shift at the same time.
Figure 16
: The portion of your character that is left. To show the whole
character again, press control and shift and click outside the
character.


Figure 17: Hiding part of the character that is inside the red box using control and shift at the same time, then letting go of shift.
Figure 18
: The portion of your character that is left. To show the whole
character again, press control and shift and click outside the
character.