ZBrush Tutorial Page 3
  • Make sure your model is in the upper left hand corner and now left click and drag inside of the ZBrush workspace, figure 6. Only do this once or you will have multiple copies of your character, figure 7. If multiple objects appear click control n to clear the canvas or go to document new document to get a clear workspace.

 



Figure 6: To make your object appear on the work area left click on the screen and stop.

Figure 7 : If you left click more than once you will see multiple versions of your model. Press control n to clear the canvas

 

  • To save your ZBrush file make sure your model is in subd 3 or less, it will keep the file size down, and go to tool, save as, and save your Ztool file. To load a different document go to Tool->Load and choose your Ztool, .ztl file.

 

  • Now your object is on the canvas and don’t worry it will look very jagged because ZBrush doesn’t recognize smooth normals from Max or Maya. Right click and select edit mode or click edit in the upper left hand corner, figure 8. Edit mode allows you to sculpt and move your object around.

 

Figure 8: Once your object is on the screen you have to go into edit mode before you can sculpt or move the object around.

 

Morph Targets, Movement, Subdivisions

 

  • Now that you are in edit mode you are ready to start moving your character around and subdividing him

 

  • MOVEMENT

Centering of Object- alt double click outside model

Rotate – left mouse click anywhere except on character

Snap- left mouse click and rotate and hold shift to snap in direction you want

Pan - alt and left mouse click

Zoom- alt and left mouse click, then let go of alt and move mouse forward or back

 

  • SUBDIVISION
  • In ZBrush you will be shifting between many subdivisions while sculpting and adding detail
    • To add a subdivision go to the tool menu and go to geometry
      • I find it better if you grab the little icon in the left corner, figure 9, and move the toolbar to the left side of ZBrush, figure 10. This will help because you can watch your subdivision level while you are working.

 


Figure 9: The Tool menu. Click on the little partial circle icon and move it over to the left.

Figure 10 : The Tool menu after it has been moved to the left.


 

    • Now it is time to start subdividing
  • Go to Tool - > Geometry - >Subdivisions go to level 6, figure 11. Your model will be very smooth at several million polygons, figure 12.

 

Figure 11: Doing subdivisions up to level 6.

Figure 12 : Your character at 6 subdivisions.

Next