Important settings for working
When you first enter the program I would suggest making these setting changes
-
First go to the Document menu and click double, this will give you double the workspace, figure 1.
-
Second, go to the preferences tab and go down to the mem section,
change to compact memory to your amount of ram, 2 gigs would be great.
Change Tool Undo to however many you want, I put it to 30. Change
the MaxPolyPerMesh to 10. This is very important because if you want an
extreme amount of detail you need to go to subdivision 6 and unless you
put it to 10 it won’t let you.


Figure 1: Go to documents, double size
Figure 2: Go to Preferences -> Mem and change Compact Mem to your amount of ram, Tool Undo to about 30 and MaxPolyPerMesh to 10.
Importing a Model from Max or Maya and Saving your ZBrush File
-
UV mapping coordinates that you have done in Max or Maya are recognized
by ZBrush. Although ZBrush can do UV mapping it is much more accurate
in an outside package.
MAX
-
For Max you have to make sure that you do several settings in the obj exporter or your model will not look right in ZBrush.
-
So once your model is done and UV mapped export it with the settings below, figure 3.

Figure 3: Important Max settings in the obj exporter before bringing your model into ZBrush.
MAYA
Maya doesn’t need any special settings at all.
-
First make sure that the obj export plugin is loaded
-
Go to Windows -> Settings Preferences->Plugin Manager and turn on
the obj exporter. Now select the model and export it as an obj as
whatever name you want, no special settings required.
Importing into ZBrush
-
Now open up ZBrush and go to the Tool menu and click on import, figure
4, not load tool. Load tool is for ZBrush files with a .ztl extension.
-
Your file should appear in the box in the upper left hand corner under the projection master button, figure 5.


Figure 4: Importing you model..
Figure 5 : Your model will appear in the upper left corner once it is imported.