ZBrush Tutorial Page 2

 

Important settings for working

 

When you first enter the program I would suggest making these setting changes

  1. First go to the Document menu and click double, this will give you double the workspace, figure 1.
  2. Second, go to the preferences tab and go down to the mem section, change to compact memory to your amount of ram, 2 gigs would be great. Change Tool Undo to however many you want, I put it to 30. Change the MaxPolyPerMesh to 10. This is very important because if you want an extreme amount of detail you need to go to subdivision 6 and unless you put it to 10 it won’t let you.



Figure 1: Go to documents, double size

Figure 2: Go to Preferences -> Mem and change Compact Mem to your amount of ram, Tool Undo to about 30 and MaxPolyPerMesh to 10.

 

Importing a Model from Max or Maya and Saving your ZBrush File

 

  • To import a model into ZBrush the format you want to use is obj.
  • UV mapping coordinates that you have done in Max or Maya are recognized by ZBrush. Although ZBrush can do UV mapping it is much more accurate in an outside package.
 

MAX

  • For Max you have to make sure that you do several settings in the obj exporter or your model will not look right in ZBrush.
  • So once your model is done and UV mapped export it with the settings below, figure 3.

 

Figure 3: Important Max settings in the obj exporter before bringing your model into ZBrush.

 

MAYA

 

Maya doesn’t need any special settings at all.

  • First make sure that the obj export plugin is loaded
  • Go to Windows -> Settings Preferences->Plugin Manager and turn on the obj exporter. Now select the model and export it as an obj as whatever name you want, no special settings required.

 

Importing into ZBrush

  • Now open up ZBrush and go to the Tool menu and click on import, figure 4, not load tool. Load tool is for ZBrush files with a .ztl extension.
  • Your file should appear in the box in the upper left hand corner under the projection master button, figure 5.

 

 


Figure 4: Importing you model..

Figure 5 : Your model will appear in the upper left corner once it is imported.

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