Normal Maps and ZBrush Textures applied in Max
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First open your original low poly model.
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Now open up the Material Editor by hitting M or click on the Material Editor Icon,

, and go to Maps - > Bump - > Normal Bump, figure 52.
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Now make sure Tangent is selected and click on Normal (where it says
none) and click bitmap, and select your image, figure 53. Hit the
preview button,

to see your model with the normal map on it.


Figure 52: Applying the Normal Bump to your model.
Figure 53 : Applying your Tangent, bump Normal Map to your model.
4. Now go open the Modifier list and go to Projection, figure 54.
5.
This projection gives you many options to choose from: Cage, Face and
Element, figure 55. 3D Max does a really good job of calculating the
normal map onto your model surface but I have had to manipulate a few
of these options before.


Figure 54: Applying the projection modifier to your model.
Figure 55 The Projection modifier settings.
Now it is time to render out your model with the normal map applied.
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Set up some basic lights in your scene and render it out, the normal
map should be applied. You might need to manipulate the light
intensities and angels slightly to get a really good render, figure 56.

Figure 56 : Your model rendered with the Normal Map applied.
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To apply the texture you created in ZBrush go to Maps - > Diffuse - > Bitmap and select your image, figure 57.
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Apply it to your model, hit preview and render it, figure 58.
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Everywhere outside where you painted is going to be white for now
because you haven’t painted any other part of your character. Once you
paint the whole character it will not be white anymore.
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You are done!


Figure 57: Applying your ZBrush texture to your model.
Figure 58 : Painting your model. Your paintbrush is pressure sensitive so with a Wacom you can get varying color intensities.
Hope it helped. Please let me know if you have any questions/comments or additions you would like to have seen.
For displacement maps there are many links on ZBrushCentral.com or go to
www.scottspencer.com for a really good Maya and Mental Ray Displacement video tutorial.