
This tutorial is for private use only.
Any commercial use, contact me directly at alder3d@hotmail.com for approval.
David Alder © 2005
Please Read First!
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I have found many detailed online tutorials and DVD’s covering separate
concepts but I wanted to write a tutorial that will guide anyone from
start to finish. It will start from importing into ZBrush, adding
detail, painting color, creating Normal Maps and rendering your
character in 3D Max. I have learned many shortcuts and tricks along the
way and if you follow this tutorial you will learn them as well.
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This tutorial is long but it is meant to be taken in steps. Also, I
include pictures for almost everything which consists of probably 70%
of this tutorial.
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I am not saying that my methods are the right way but it is what works
for me and if you follow them you will feel more confident with ZBrush.
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Most important of all study anatomy, get references and have fun!
The Basics about ZBrush
-- The 2.5D concept. ZBrush combines 2D and 3D. When you are doing
basic sculpting and movement you are in 3D but when you add detail and
color with projection Master it is in 2D. This is where 2.5D came from.
ZBrush and the use of the Pixol rather than the Pixel
- This is from the ZBrush Practical guide
