Unreal SkyzoneTutorial |
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Overview: A Sky Zone is a way of making a sky that appears infinite in distance to represent realist sky as we see everyday.
3. Now create a small subtracted bsp brush, I will use 256 X 256 X 256. Move it outside your big subtracted box.
4. Now you should create sunlight inside your big box. Go to Actor Class->light->*Sunlight.
5. Click the top of your big bsp box and click->add sunlight here
6. Now import your static mesh sky dome and put it inside of the small box. Scale it down or up if necessary. If it the static mesh appears really dark click on it and go to display->ambient glow and make it about 60 to brighten it up.
7. Now you are going to create your skyzoneinfo inside of the small dome
8. Now the next step is very important. You need to make the walls of both the big box and small box a Fake Backdrop so that the skyzone will show through.
10. Now apply a texture to your skydome
11. To view the sky go back inside the big box and hit k or go to the dynamic light text in the upper left corner of your viewport and click view->show backdrop. Compile the level and run it. 12. If your sky appears as a box shape and has the texture of the box that the sky dome is inside of, you need to flip the normals of your sky dome. To do this go into Max or Maya and flip the normals so they show up on the inside of the dome, and then re-import the skydome. The sky should now be spherical.
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