Maya UVW Mapping Page 2 |
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I wll now show you how to use the different types of projection mapping/UV mapping types. I am going to use a Hummer model that I made and show you from start to finish how to texture it as shown to the right.
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First before anything you need to decide what part of your model you want to texture, what you want to texture it with, get your textures and then separate the selection of your faces using the quick select set tool. I will show you how to do this below. Here are the main textures I am going to use:
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| To create a quick selection set | Select all of the faces you want to be in that textured set then go to create->sets->quick selction set and name it To select your quick selecion set go to edit-> quick selection sets-> choose the set you want to highlight |
Automatic Mapping
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Automatic mapping was used on the back vents. |
Planar Mapping
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The front grill scaled up and then both grills scaled to size Planar mapping was used on the license plate and the back tailights.
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Cylindrical Mapping
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Spherical Mapping |
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| Normalize Mapping | This is the standard way that Maya applies a texture without any UV mapping. |
Unitize UV's |
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Advanced UV Mapping for a Character