Maya UVW Mapping Page 2

I wll now show you how to use the different types of projection mapping/UV mapping types.

I am going to use a Hummer model that I made and show you from start to finish how to texture it as shown to the right.

 

First before anything you need to decide what part of your model you want to texture, what you want to texture it with, get your textures and then separate the selection of your faces using the quick select set tool. I will show you how to do this below.

Here are the main textures I am going to use:

To create a quick selection set

Select all of the faces you want to be in that textured set then go to create->sets->quick selction set and name it

To select your quick selecion set go to edit-> quick selection sets-> choose the set you want to highlight

Automatic Mapping

  • I created a quick selection set for all the parts I wanted to texture, selected them, applied a texture from Hypershade, then used Automatic Mapping to get the final result on the bottom right.

 

Automatic mapping was used on the back vents.

Planar Mapping

  • I created a quick selection set for the front grill, applied at texture, and then used Automatic mapping.
  • With the grills I needed to scale the texture up or down as shown in the pictures
  • With the license plate I scaled the texture up and flipped the UV's in the Texture editor.

The front grill scaled up and then both grills scaled to size

Planar mapping was used on the license plate and the back tailights.

 

Cylindrical Mapping

  • I selected the headlights and applied the headlight texture to them then used cylindrical mapping to make the lights look more realistic.

 

  • For this car I only used three different types of UV Mapping but in the end it looked pretty good. There are a few examples below of the other types of mapping.

 

Spherical Mapping

Normalize Mapping

This is the standard way that Maya applies a texture without any UV mapping.

Unitize UV's

Next

Advanced UV Mapping for a Character