Maya General UV Mapping Info
*****This tutorial assumes you know the basics about Maya Hypershade and UV coordinates for Texturing*****

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  • Page 1: General UV Mapping Info
  • Page 2: Using UV Mapping to Texture a Hummer.
  • Page 3: Advanced UV Mapping and the Use of the UV texture editor
General UV Mapping Info

What are UV's?

UV's are the coordinates used to tell the computer where to place the texture in 3D space by taking each point (vertex) of the model and assigning it to a point on the map. Just like the X. Y, and Z coordinates, U and V are simply points of reference to tell us where something is in space . In the case of textures it is called Texture space.

What is Projection Mapping?

A texture projection takes the image and projects it onto your geometry in a variety of ways.
How are they applied?

To apply a UV Map go to Edit Polygons-> Texture-> Planar Mapping, Cylindrical Mapping, etc/ as shown below

 

Projection Mapping Types

  • Automatic Mapping
  • Planar Mapping
  • Cylindrical Mapping
  • Spherical Mapping
  • Normalize UV's
  • Unitze UV's
Note: All of these projections are relatively easy to use and understand. But, the problem is unless your geometry is a perfect cube. plane, cylinder or sphere with equal size faces you will most likely get some stretching and/or abnormalities. This is where you will need to use the UV Texture editor and Photoshop to paint your faces and then project them back onto your model.
The UV Texture Editor
Shows your 3D geometry laid out as a 2D image. You then bring your 2D image into photoshop and paint it and reimport it back into Maya and apply it to your model.

Using UV Mapping