Maya General UV Mapping Info |
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*****This tutorial assumes you know the basics about Maya Hypershade and UV coordinates for Texturing***** |
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General UV Mapping Info |
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What are UV's? |
UV's are the coordinates used to tell the computer where to place the texture in 3D space by taking each point (vertex) of the model and assigning it to a point on the map. Just like the X. Y, and Z coordinates, U and V are simply points of reference to tell us where something is in space . In the case of textures it is called Texture space. |
What is Projection Mapping? |
A texture projection takes the image and projects it onto your geometry in a variety of ways. |
| How are they applied? | To apply a UV Map go to Edit Polygons-> Texture-> Planar Mapping, Cylindrical Mapping, etc/ as shown below
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Projection Mapping Types |
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| Note: All of these projections are relatively easy to use and understand. But, the problem is unless your geometry is a perfect cube. plane, cylinder or sphere with equal size faces you will most likely get some stretching and/or abnormalities. This is where you will need to use the UV Texture editor and Photoshop to paint your faces and then project them back onto your model. | |
The UV Texture Editor |
Shows
your 3D geometry laid out as a 2D image. You then bring your 2D image
into photoshop and paint it and reimport it back into Maya and apply it
to your model. |