3D Max UVW Mapping Page 2 |
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5. Now you are going to start planar mapping
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7. Now select a vertices and target weld it to the other one that is blue
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8. When an edge is welded properly it will turn white
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9. Keep doing this until you have laid the sphere out flat 10. Once you are done if you have an extremely large object you can select your different ID’s and enlarge them to the size of the UVW box and make your textures appear nicer
11. Once you have laid out the sphere use textporter or print screen and bring the file into Photoshop to paint textures. 12. Once you have painted your UV layout import it into max and apply it to your sphere. You now have a fully UVWed and textured sphere or model.
You can download textporter for free from the following site http://www.cuneytozdas.com/software/3dsmax/
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