3D Max UVW Mapping Page 1 |
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2. Once you have chosen how many sub materials to use start applying the sub materials to your object
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3. Now apply the unwrap modifier by going to the modify panel and go down to the unwrap UVW and left click
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4. Now you are going to use the checker texture method
Note: before you change the texture to checker make sure that each section you want as a sub material is selected properly
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