Making It Interactive

Step 7. Creating a Basic Background

  • Drag a Sphere onto your timeline
  • For now turn off your other main layer by clicking on the eye next to it as shown below
  • Scale this sphere up to about 20 on X, Y, and Z or big enough to be around your object
  • Now you will apply a texture to it

Step 8. Applying a texture to your sphere

  • Just like we did before with your other modelOpen the sphere group and drop a texture onto the blue checkered boxI just used the standard water texture Click on the blue checkered box and make it two sided
  • Then click on the individual texture and click environmental mapping as shown to the right

Step 9. Applying a rotator or orbit camera and making it interactive

  • Go to the behavior library under the storage palette and drag either the rotator or orbit camera onto your layer in your timelineIf you use the rotator change the Y direction to backward and set a rotation speed so it spins around.Hit F12 to preview and your model should be rotating or you should be able to orbit around in 3D Space
  • Click on the link below and select movie characters for an orbit camera example.

 

Step 10. Exporting your file for the web or separate viewing

  • Go to File export and there will be five main optionsAnark player export is the best because it keeps it fully interactiveAn AVI would play an animation but it would no longer be interactiveDefault Browser allows you to import the html code of the file into your web page.Just use Anark Player and link it to use the Anark player or when you click on it on your page click open
  • You are done.